logic7
old school
FL 3 was the first software I used to make beats with..I thought there had to be more to making beats than what FL shows you cuz it was too easy so I switched to reason which presented way more of a challenge..more of a challenge doesn't mean it's better but I figured if I could learn to use it efficiently and make hot beats with it then I really do have skill and InstaBeats aka Fruity Loops was just a more in-depth gimmick.not to mention that even as someone who had never used FL before,the sounds sucked ass
also,you're the first person to say that FL plugins don't suck..the best I've heard was that they were ok but VSTs were way better but you say they're powerful..are you sure you're not exaggerating to prove a point?
Sytrus is a monster. Most people shy away from it for the exact same reason they didn't get into programming a DX7: FM synthesis is hard to get your head around. Image Line did a great job of making it a bit easier to program an FM synth, but also made Sytrous flexible by allowing the FM operators to act as independent oscillators so you can do subtractive synthesis with all 6 osc's feeding 3 multimode filters + fx internal to the plugin. You can spend months programming sh_t in Sytrus alone in ways it would take chaining 3 Subtractors together with a grip of FX units to do and you STILL can't do the same level of FM synthesis with those Subtractor units (Subtractor will do simple FM stuff, but not the complex FM routing that Sytrus does). In all honesty, it takes Thor to do what Sytrus does, and at that, you would have to dedicate that one Thor unit to FM (use all three osc slots for three FM modules). Mind you, Sytrus has been in FL Studio since 4.5.1.
Ok, Wasp and Wasp XT are both pretty good subtractive synths. IMO, SimSynth Live is better, but where it stands against Subtractor is a matter of each one's strengths and weaknesses.
Subtractor's one glaring flaw versus the three FL plugins is the lack of a third oscillator. Sim Synth Live gives you better control over the third osc than the two Wasp plugins, but none of them has two filters like Subtractor does. Subtractor can also do simple 2op FM synthesis. They're all quite programmable synths.
Malstrom vs Granuliser??? That's a good one. They're both similar, yet have a different take on granular synthesis at the same time. FL allows you to choose what your source material is for your "grains", so it can be ANY piece of audio you have and you can process it from there. Malstrom has a selection of grains to choose from, but no way to deviate from them. All of the source material in Granuliser you have to provide yourself, so the Reason way is easier to grasp. I can't give you a clear winner here, but I've tinkered with Granuliser and you can extract some interesting stuff from it.
Synthmaker is like Thor but completely unlimited and you can create panels for it. Synthmaker is as simple or as mind numbingly complex as you want it to be.
It's all about learning to program synths. If you can't do that, you can't really speak on whether one is better than another.