M
myanodyne
New member
One thing that helped me starting out was to work the shitty tracks to death. Really polish those turds. Get them as good as they can possibly be. That way when something good comes along, you'll be able to turn it from good to great. Another thing I used to do often, and still do occasionally, is start with something really simple, but that sounds good (a kick and snare maybe). Then I add stuff slowly, and always trying to support the initial idea. If it starts to suck, I remove layers back to when it didn't suck, and keep trying to build it up.
Also, here's a quote that sounds like it applies:
Also, here's a quote that sounds like it applies:
Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through. ― Ira Glass