I hate sound design, but it's a necessary evil for me for a couple of reasons.
I'm from the day when using someone else's stuff was considered biting. But it's a new day, and some of the younger heads have a different set of morals & values. Like Jay-Z said, some respect the shooter, some respect the one that got shot.
Secondly, I build my drums around the sound of that particular tune. Some tunes require thick, effected drums, some require tighter, punchier drums, some require more/less bass in the kick, ect. I find that even when I try to use a kit I built previously, I have to tweak it.
Related to my first point, the traditional heads have to understand it's a different time. You have heads on Youtube bragging about how fast they can make a beat. If you're making beats in 5 minutes, you either don't count sound design and/or chopping time, or you're constantly recycling the same sounds. And how creative can you get in 5 minutes? The average tune is between 3-5 minutes. Think about that.
Cameron Thomas said:
One thing you need to understand is that sometimes other people can do a better job than you. I'm novice when it comes to sound design. I like tweaking my own drums and synth patches, etc. but sometimes I find kicks, snares, hats, etc. someone else has done that I like too. I'm not going to not use it just because I didn't design it.
Sometimes? There's always someone that can do anything better. With this line of thinking, why play your own bass lines? Why find and chop your own samples? Why program? Why do anything? Just find the best elements already done and used them. Guaranteed fire.
Cameron Thomas said:
Professional sound designers usually have more resources to shape sounds as well. Alot of them have analog processing that you just aren't going to find in your average home studio. I know elab has run alot of samples through the sp-1200 as well to give them that grit and punch. They usually tend to have nicer monitoring systems as well.
Again, there's always a better set up out there. What's sweet is being creative with what you have.
Cameron Thomas said:
Too many people on this site think you need to create everthing from scratch, tweak everything as much as you can, don't loop, don't do this, blah blah blah. Just make some ****in' music.
How much of the music are you making though?
Cameron Thomas said:
There's only one rule. Don't bite.
Cameron Thomas said:
Like I said sometimes other people are better than yourself at certain things. You wouldn't start doing your own dental work at home would ya?
Not on myself, but if I called myself a dentist, I'd do dental work.
Cameron Thomas said:
Another thing. Alot of cats like Dre and Timbo have sound designers. Don't think those drums you hear is from them sitting at home cutting up their own breaks and tweaking them in some wave editor. They have professionals who do that for them. The only difference between Dre's drums and a sample cd is that Dre's drums aren't available to anyone else.
I don't care who does it, as long as it's someone and not some cookie cutter sh#t. If Dre or Timbo have the funds to pay someone to do some work, great. When they start using these online kits as is, that's when I'll lose respect.
I have no problem with people colaborating to get the best product. I have a problem with the cookie cutter mentality in today's hip hop. It's not about who does what. It's about being creative and original.
Cameron Thomas said:
The funny thing is that most of the people claiming you HAVE to create your own drums are the same dudes who sample vinyl. Nothing wrong with sampling vinyl but why do you do it? Could it be because the people who played those melodies or riffs are more talented musicians than yourself? Could it be that you like the sound that the engineers from the 70's provided?
I alos have a lack of respect for those that sample and do nothing creative with their samples. Chop it, rearrange it, filter it... something.
I don't sample, but I appreciate the art form when someone gets creative with it.
Cameron Thomas said:
I mean if you're going to be an elitest then you should really go out and at least purchase your own drum kit and sample your own drums. Lifting samples from vinyl does not make you anymore real than the dude who uses samples tweaked by a pro. Or you could get yourself a drum synth and synth all your own drums but you aren't gonna get that dirty grimmy sound that comes from breaks.
Except that a hip hop elitist doesn't have a problem with sampling. The genre was built on it.
Cameron Thomas said:
This is music an there aren't any rules.
Some of us have just one rule, sometimes phrased differently. Don't bite, be creative, ect.
Cameron Thomas said:
If I hear one shots I dig than I'm going to use them. If I want to create my own because I'm looking for a certain sound I'm going to do that. If I want to use a f*cking loop from a record because it sounds great in my track the way it is and doesn't need to be chopped I'm gonna do that. F*ck if I find a loop from a sample cd or even a download and it works with what I'm doing I'm gonna do that. If I like a synth preset why not use it? These rules are retarded. You wouldn't expect a guitar player to build his own guitar would you? Is he any less of a guitar player because he plays a PRS he picked up from G.C.
A guitar player is playing the notes himself. Even when someone does a cover, they enhance the melody, change the prasing, use a different rhythm, ect.
To borrow from your analogy, imagine a guitar player always using someone else's licks, with the same amp/cab/mic set up, with the same model guitar, ect. To me, that would be the equivelent of using someone else's sounds in hip hop.
Cameron Thomas said:
I dig custom sh*t and I'm all about DIY when I feel like I can do better than someone else has.
Why are folks talking in terms of better? It's about being creative and original. Like I said above, there's always someone that can do every aspect of your beat better than you. How far do you take this theory? Are you jacking bass lines & melodies too that you feel are better than what you can do? At what point are you "settling" for what you can do?
Cameron Thomas said:
Rules hold back creativity period.
That's funny. To me, it looks like the absence of the most basic rule is holding back creativity. Better yet, let me put this in question form.
Cameron Thomas said:
Some of you dudes need to let go and focus more on the overall creativity of your tracks.
It's hip hop. The drum/percussion sounds are a big part of the the genre. Some think you shouldn't skip this aspect when being creative.
Cameron Thomas said:
If you sit and tweak drum sounds and synth patches all day you're a sound designer. Some of you are confusing these titles
Producer
Sound Designer
Engineer.
You're being extreme. It doesn't take all day to design sounds.
I think you and others are confusing the terms. A producer is the person responsible for the sound of a tune. If you're not directing the aural outcome of these aspects, you're not producing these aspects. Simply programming the drums is performance/programming, no different than what a drummer in a band would get credit for. But the drummer is not the producer.
The producer is a sound designer. The producer is selecting mics, amps, preamps, maybe even suggesting certain instruments. He's basically in charge of shaping the sound. In hip hop this translates into sound design. You're obviously not selecting mics for the drums, or working on mic placement, but you're layering & filtering/EQing samples to get a particular sound.
Take a look at some credits when you get a chance. Take note of the tunes where the producer is NOT credited with the bass playing, keyboard playing ect. You'll see things like additional keys by...
Also take note of that producer's name in the writing credits. That's done because those things are separate. Not only is that producer responsible for the sound of the track, but he also composed it. 2 separate things.
Cameron Thomas said:
...and in alot of cases I will trust a professional sound designer over my own sound design skills.
Nothing wrong with that, but where do your production skills come in? What are you doing to shape the sound of the track?
Cameron Thomas said:
Do what you want to do but don't say that people are "less real" because they'd rather be making tracks than tweaking sounds. That's stupid.
I'd never question someone's realness, whatever that has to do with making music. But I will question someone's contributions to a tune. If you're only programming drums, than I'll respect you for that. If you're playing keyboards, bass, ect. I'll respect you for that. But if you're not shaping the sound of a track, I can't respect you as a producer, except on the aspects that you actually produced.