S
skitzothebeast
New member
For those who are concerned about getting those hard hitting (in your face) kicks, it's really simple. It's a very frustrating topic that has been dwelled on by many producers and only a few have yet to uncover the secret. I'm here to share with you my experience in obtaining this technique and the steps in making you one step closer to achieving your goal. Do note that I cannot teach you how to mix your drums, only guide you as to how to get your beats in the standard they are supposed to be at (for mainstream purposes). Let's begin:
1) Start By Selecting Great High Quality Samples.
I cannot stress how important this is to begin with your production. One great sample can carry you further than layering many until you get that sound that you're satisfied with. For kick drums, I suggest unless you have two distinct kick samples that each has different characteristics you're interested in but cannot get the best of both worlds, then by all means layer them, but do make sure you get the balance right.
2) Turn Off Any Limiters Used When Referencing The Mix Before Mixing.
A lot of people are confused by the loudness war being conveyed in almost all contemporary music. This leads to them being tempted to mix with their limiters on the master bus thinking that it will assist them into getting really loud levels on their overall production. That is unfortunately not true. What the limiter is actually doing during your mixing process is decreasing the dynamic range between the elements of your production; whether it be drums, instruments etc. This can then ruin your production by making the mix itself sound squashed and penultimately make your production become rather tedious to master since their isn't enough headroom for your mastering engineer to work with.
3) Mixing The Kick, Snare, and Bass.
More importantly when it comes to drums, the loudest elements of your mix should be the Kick Drum, Snare Drum, and Bass. Because the limiter decreases the mix's dynamic range, the Kick and Snare now has to compete with every other element in the mix. This ultimately weakens the potential of how hard the drums are supposed to be hitting - your snares wouldn't snap as hard and your kick wouldn't hit as hard (Please note that this has nothing to do with the thump of the kick). Many think it is as simple as EQ'n and compression to get things going but that is not enough. The simplest mistakes are what hinders a production from being at it's utmost best.
P.S. If this information seems redundant to you please refrain from leaving negative comments. I do apologize in advance if I've wasted your time. This is for the absolute beginner or those struggling to get their productions in an order. Thank you.
1) Start By Selecting Great High Quality Samples.
I cannot stress how important this is to begin with your production. One great sample can carry you further than layering many until you get that sound that you're satisfied with. For kick drums, I suggest unless you have two distinct kick samples that each has different characteristics you're interested in but cannot get the best of both worlds, then by all means layer them, but do make sure you get the balance right.
2) Turn Off Any Limiters Used When Referencing The Mix Before Mixing.
A lot of people are confused by the loudness war being conveyed in almost all contemporary music. This leads to them being tempted to mix with their limiters on the master bus thinking that it will assist them into getting really loud levels on their overall production. That is unfortunately not true. What the limiter is actually doing during your mixing process is decreasing the dynamic range between the elements of your production; whether it be drums, instruments etc. This can then ruin your production by making the mix itself sound squashed and penultimately make your production become rather tedious to master since their isn't enough headroom for your mastering engineer to work with.
3) Mixing The Kick, Snare, and Bass.
More importantly when it comes to drums, the loudest elements of your mix should be the Kick Drum, Snare Drum, and Bass. Because the limiter decreases the mix's dynamic range, the Kick and Snare now has to compete with every other element in the mix. This ultimately weakens the potential of how hard the drums are supposed to be hitting - your snares wouldn't snap as hard and your kick wouldn't hit as hard (Please note that this has nothing to do with the thump of the kick). Many think it is as simple as EQ'n and compression to get things going but that is not enough. The simplest mistakes are what hinders a production from being at it's utmost best.
P.S. If this information seems redundant to you please refrain from leaving negative comments. I do apologize in advance if I've wasted your time. This is for the absolute beginner or those struggling to get their productions in an order. Thank you.