Former CEO of Open Labs starts NEW COMPANY...

  • Thread starter Thread starter j.troup
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Get j bridge it's a good 32 bit plugin wrapper
and get shell2vst if ur waves plugins aren' working
it'll make copies so they can work in a 64 bit environment saving money in case u don't want to upgrade

thats what I did to get my plugins working n sonar 8.5 64 bit
 
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The other thing is does it really happen that you go beyond 4 GB in your projects anyway.
As for now i don't really think there is a need to install your plugins 64 bit. Too glitchy and unreliable.

two questions, what type of machine do you have? and what plug-ins do you use/own/have?

all the "new breed" plugins (play east/west; specstrasonics; native instruments; steinberg's halion sonic, etc) are 64 bit...


Unless your a heavy weight film composer who has some big ass projects.


But for hip hop?

why limit yourself to just hip hop? how about a few rock tunes or pop tunes or etc. why limit yourself at all...

try loading a drums/percussion for stylus rmx, a few bass patches from trillian, piano/strings from east/west, synths/pads from omnisphere, a few electric6ty (guitar) patches for kontakt... you will eat the 4 GB limit pretty fast...

one guitar patch in electric6ty is over 1/2 GB...

i have to agree with Troup about individuals downloading free wares because to run these "new breed" vsti you are going to need a "bad ass" machine...
 
two questions, what type of machine do you have? and what plug-ins do you use/own/have?

all the "new breed" plugins (play east/west; specstrasonics; native instruments; steinberg's halion sonic, etc) are 64 bit...




why limit yourself to just hip hop? how about a few rock tunes or pop tunes or etc. why limit yourself at all...

try loading a drums/percussion for stylus rmx, a few bass patches from trillian, piano/strings from east/west, synths/pads from omnisphere, a few electric6ty (guitar) patches for kontakt... you will eat the 4 GB limit pretty fast...

one guitar patch in electric6ty is over 1/2 GB...

i have to agree with Troup about individuals downloading free wares because to run these "new breed" vsti you are going to need a "bad ass" machine...


That's exactly my issue. In my last project, I had about 30 tracks of instruments. 2 patches from Voices Of Passion (EWQL), 2 patches of StormDrums drums (EWQL), about 5 or 6 patches from Omnisphere, and a few mixing plugins, and I was getting clicks and pops and glitches all over the place.

This was BEFORE I added the 50 tracks of vocals and mixing plugins.



That shit is just unacceptable. All my newer Virtual Instruments are 64 bit. If any of the plugins I use aren't 64 bit, and they don't work with a 32/64 bit wrapper, I'll dump them.


Open Labs didn't want to make the move into the future, so I dumped them. Whatever software manufacturer doesn't want to make the move into the future, I'll dump them too.

It's about using the best tools for the job.
 
That's exactly my issue. In my last project, I had about 30 tracks of instruments. 2 patches from Voices Of Passion (EWQL), 2 patches of StormDrums drums (EWQL), about 5 or 6 patches from Omnisphere, and a few mixing plugins, and I was getting clicks and pops and glitches all over the place.

This was BEFORE I added the 50 tracks of vocals and mixing plugins.



That shit is just unacceptable. All my newer Virtual Instruments are 64 bit. If any of the plugins I use aren't 64 bit, and they don't work with a 32/64 bit wrapper, I'll dump them.


Open Labs didn't want to make the move into the future, so I dumped them. Whatever software manufacturer doesn't want to make the move into the future, I'll dump them too.

It's about using the best tools for the job.


why so many tracks?? do you record each adlib on a different track or somethin??
 
why so many tracks?? do you record each adlib on a different track or somethin??


My harmonies are usually 4 tracks for each part.


so if I have a hook that's a 4 part harmony, then that's 16 tracks.

Sometimes lead vocals overlap each other a little bit...so you have to put the overlapping parts on separate tracks.

Hook leads go on separate tracks than the verse leads. Pre-hook stacks go on separate tracks than everything else.


I do alot of stacking....and I hate doing automation of volumes, when I can just throw that pieces on a different track.
 
My harmonies are usually 4 tracks for each part.


so if I have a hook that's a 4 part harmony, then that's 16 tracks.

Sometimes lead vocals overlap each other a little bit...so you have to put the overlapping parts on separate tracks.

Hook leads go on separate tracks than the verse leads. Pre-hook stacks go on separate tracks than everything else.


I do alot of stacking....and I hate doing automation of volumes, when I can just throw that pieces on a different track.

16 tracks for a hook would make my head hurt lol
 
Wouldn't it be better to stick your vocal plugs on a bus?



I do. But I have alot of group buses...

Group 1 Instrumental
Group 2 Instrumental
Lead Vocals
Adlibs
Pre-Hook
Hook
Hook Harmonies
Other
Master Hook
Master Vocals
Master Instrumental


Each one of those has it's own set of plugs. I put separate compressors, delay, etc, on each group bus.


Thus the NEED for 64 bit OS, apps and plugs

---------- Post added at 03:52 PM ---------- Previous post was at 03:50 PM ----------

16 tracks for a hook would make my head hurt lol

Just makes it thick. Then when you pan half left and half right, makes it wide.

then throw a little bit of auto tune on em to make em melt together, so it only sounds like 4 tracks.
 
I do. But I have alot of group buses...

Group 1 Instrumental
Group 2 Instrumental
Lead Vocals
Adlibs
Pre-Hook
Hook
Hook Harmonies
Other
Master Hook
Master Vocals
Master Instrumental


Each one of those has it's own set of plugs. I put separate compressors, delay, etc, on each group bus.


Thus the NEED for 64 bit OS, apps and plugs

---------- Post added at 03:52 PM ---------- Previous post was at 03:50 PM ----------



Just makes it thick. Then when you pan half left and half right, makes it wide.

then throw a little bit of auto tune on em to make em melt together, so it only sounds like 4 tracks.

No I mean visually. Having to scroll through 80 tracks for one song does not sound appealing at all.
 
No I mean visually. Having to scroll through 80 tracks for one song does not sound appealing at all.


I'm not going to sacrifice the sound of the record, for the look of the project. If it requires 80 tracks, then that's what it takes.


Dr Dre's songs are like 96 tracks.


Besides... 42 inches of High Definition, 1080P goodness makes all 80 of those tracks fit with not too much of a problem. :)
 
I'm not going to sacrifice the sound of the record, for the look of the project. If it requires 80 tracks, then that's what it takes.


Dr Dre's songs are like 96 tracks.


Besides... 42 inches of High Definition, 1080P goodness makes all 80 of those tracks fit with not too much of a problem. :)

So true, most BEATS are maybe around 30 or less tracks, but SONGS today are around 80+ (I think that madonna, jt and timbo single was 120+ in pro tools).


But what I wanted to ask you Troup and other OL users, I thought the miko was able to handle all these task with ease in its xp 32 bit home 4gb environment....

Like on this video (1:45) (He says he can run 300 plugins (maybe cheap free low ram ones) at 6% cpu):

youtube.com/watch?v=jTS0a0OB1Tw&p=F3B10D43874AF129&playnext=1&index=12

thats why I never jumped on the OL boat, because when I ran a sandra report on it, the specs were disappointing in my opinion for the price.
 
So true, most BEATS are maybe around 30 or less tracks, but SONGS today are around 80+ (I think that madonna, jt and timbo single was 120+ in pro tools).


But what I wanted to ask you Troup and other OL users, I thought the miko was able to handle all these task with ease in its xp 32 bit home 4gb environment....

Like on this video (1:45) (He says he can run 300 plugins (maybe cheap free low ram ones) at 6% cpu):

youtube.com/watch?v=jTS0a0OB1Tw&p=F3B10D43874AF129&playnext=1&index=12

thats why I never jumped on the OL boat, because when I ran a sandra report on it, the specs were disappointing in my opinion for the price.


Depends on what you're running...


If you're running straight audio, then sure it can handle that load. I got a Quad Core cpu, with 4 GB of ram, and in a purely audio project, it has no problem handling ANYTHING i throw at it.

Problem comes in, with these Plugins (like spectralive and some of the waves joints) that are resource hogs. And then when you get into these HUGE virtual instruments like the EWQL stuff, and Omnisphere etc, you have PATCHES that are 1 and 2 GB a piece.

Those are the things that suck up the RAM. And I mean AAAALLLLL of it.

The CPU be chilling....the ram be like OMG WTF!?!?!?!?!??!?


My projects have started becoming much more complicated, with more plugins and more of these huge virtual instruments. So what was acceptable processing power 2 years ago, isn't so acceptable today.


In a 64 bit environment, there aren't those issues...so much. :)
 
Oh I see, thats true too. What be killing me is not the ew plugins, but the some of the waves when I'm mixing, and using alot of samples with battery 3.
 
Problem comes in, with these Plugins (like spectralive and some of the waves joints) that are resource hogs. And then when you get into these HUGE virtual instruments like the EWQL stuff, and Omnisphere etc, you have PATCHES that are 1 and 2 GB a piece.

Those are the things that suck up the RAM. And I mean AAAALLLLL of it.

The CPU be chilling....the ram be like OMG WTF!?!?!?!?!??!?

An answer to that is to render your audio after you get enough plugins going in the direction you like. I still have my raw takes and work with the rendered ones to reduce ram usage...I'm running 6gb of ram and still render plenty...It's not hard to start over with the raw recording if you need to, sometimes you find you can use less plugins second time around mixing.
 
An answer to that is to render your audio after you get enough plugins going in the direction you like. I still have my raw takes and work with the rendered ones to reduce ram usage...I'm running 6gb of ram and still render plenty...It's not hard to start over with the raw recording if you need to, sometimes you find you can use less plugins second time around mixing.

So you convert your VSTi Midi files to audio files b4 mixing??
 
An answer to that is to render your audio after you get enough plugins going in the direction you like. I still have my raw takes and work with the rendered ones to reduce ram usage...I'm running 6gb of ram and still render plenty...It's not hard to start over with the raw recording if you need to, sometimes you find you can use less plugins second time around mixing.


I hate doing that, because I'm constantly changing things. So anything I don't absolutely HAVE to render to audio, then I'd rather leave it in midi, so I can make quick changes.
 
So you convert your VSTi Midi files to audio files b4 mixing??

Hell yea bruh! First off I've developed a decent mix-as-i-go workflow. I render before mixdown with fx and all on top of them...If we gotta reverse engineer later on I keep a raw render on deck...I HATE to lose something I felt was perfect just cause someone hears it a little different...
 
Besides... 42 inches of High Definition, 1080P goodness makes all 80 of those tracks fit with not too much of a problem. :)

Can you tell me how you hooked that up?

I have a 37'' 720p LCD hooked up through VGA to my computer and my resolution is SHIT!

Do you use DVI, or HDMI or does it just simply have to do with yours being 1080p?
 
Can you tell me how you hooked that up?

I have a 37'' 720p LCD hooked up through VGA to my computer and my resolution is SHIT!

Do you use DVI, or HDMI or does it just simply have to do with yours being 1080p?


It depends on whether your video card can do 1280x720 lines of resolution, and also progressive scan. On a VGA connection, I'm going to say you're probably not. You're probably only doing 1024x768, at 60hz.

I got a new video card and put it in the miko, which is capable of doing both HD standards, 1080i (1920x1080) in particular. I have it connected thru DVI.


So get a new video card that will do 720p, and that monitor will be gorgeous.
 
^^^Your good people troup. lol I'm bout to do that. Tired of literally not havin enough room in my DAW for the windows I want open. Don't hear of that much now a days. lol

Btw, good call on the 1024x768 that is what I'm runnin.
 
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