Sidechaining 201

Ðësantis

New member
This is a step above the 101 level class so I thought the name was fitting.. So We all know 101 is kick and bass. But (besides vocals, a whole other different story) what can be side chained? uplifters downlifters, snares, claps, hi hats, fx, what are people side chaining to increase dynamics that is not kick/bass related or for vocals (dont want to dive into that right now). Please share advanced tips and tricks as well (if you would be so kind ;)
I use FL 12 so anything related to this gets bonus pts
 
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I sidechain my claps and snares, with a very short releasetime using a short ghostkick, so the ducking is very quick, then I only dial in a hint of ratio, then I compensate the gain. I think this makes my claps and snares sound more even in my tracks and not jumping too much. This is more just my workflow, as I feel I don't get the same results by simply compressing the claps/snares for this specific purpose.

You can also sidechain compress different elements to eachother to make them cooperate better, for instance it's pretty common in rock music to let the vocals cut the level of the guitar by perhaps a dB only. The same thing can be applied to other elements, for instance I have a track where I have massive synth sounds with very long and bright reverb tails, where you have the 1st synth sound, then the 2nd one, then the 3rd one, etc. The problem was though that the reverb tails overlapped and made it muddy, so I simply sidechained them to eachother so the reverb tail of the previous synth sound was pretty much muted and replaced with the new synth sound.

Speaking of kick and bass (mohaha), if you use Patcher in FL Studio you can set it up so you can have multiband sidechain compression, for instance if you have a bright bass synth, and you really need to compress the sub frequency away completely to make a smooth bass line but don't want the actual synth sound to jump away that heavily, this can come in handy. I use this a lot in my tracks.
This isn't sidechaining 101, which is why I included it even though you didn't want any kick and bass answers ;)

More than this I pretty much just sidechain anything/everything that I simply want a sidechained ducking sound on. Even just a little bit can make the song more smooth, even though you don't want any obvious ducking sound (such as a riser synth in the background), you can still dial in a hint of sidechained compression that isn't audible but still balances the sound.
 
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When you sidechain i advise to compress or process the track first because the level of the sidechain input and th destination channel matter. When it comes to dynamics there is a difference when you give value to the levels it sounds very flat when you dont play around the attack and release times but the dynamic is also through the level thats why i would process first the track. I hear a very good result when i sidechain the vocals through the Keys. The Vocals are the Keyinput and the keys and sounds are compressed bringing the vocal to the front. Sometimes it is better than raising the vocal level especially when you have more tracks layered. I always sidechain the kick as sidechain input in the bass because the frquencies dont overlap until clipping. Several tmes they glue together and it gives something thick and special low girth.

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