
dannydawiz
New member
Hello everyone. I have a question regarding how to increase the RMS of a track. In the genre of music I create I analyzed a hit track using a level meter and noticed that the RMS was at about -7db. My track on the other hand lies at around -13db and I definitely can't limit it any more or else it's going to start distorting.
To test whether using compression could bring the RMS closer to the peak I created a simple kick drum and analyzed its levels using the level meter in Logic Pro. I measured the uncompressed levels vs the compressed levels and I noticed that using compression on an instrument is capable of increasing its RMS.
Are there any other ways you guys know of that is capable of increasing the RMS of a track or instrument?
One question that has been bugging me lately is whether dynamics exist vertically versus horizontally. I understand that a track can get louder or softer over time. However is it possible for there to be dynamics on for example one kick drum hit?
Let's say that I had a kick drum peaking at 0db with an rms of -12db. If I were to add compression and bring that rms up to -10db then wouldn't this imply that I just decreased the dynamics of the kick in a vertical timespan?
To test whether using compression could bring the RMS closer to the peak I created a simple kick drum and analyzed its levels using the level meter in Logic Pro. I measured the uncompressed levels vs the compressed levels and I noticed that using compression on an instrument is capable of increasing its RMS.
Are there any other ways you guys know of that is capable of increasing the RMS of a track or instrument?
One question that has been bugging me lately is whether dynamics exist vertically versus horizontally. I understand that a track can get louder or softer over time. However is it possible for there to be dynamics on for example one kick drum hit?
Let's say that I had a kick drum peaking at 0db with an rms of -12db. If I were to add compression and bring that rms up to -10db then wouldn't this imply that I just decreased the dynamics of the kick in a vertical timespan?
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