S
Supa Drop Kick Man
Guest
I have read a few explanations on the concept and creation of that wonderful stuttering breakbeat composition, but most of these pertained solely to the program Buzz. I love Buzz, but have still a lot to learn and was wondering if anyone can translate the concepts of the quick breakbeats in pertaining to Reason or on a 32 or 64 slot scale.
I can tear up samples forever on Acid, but want to compose my own from scratch...and can't get a bmp of 150+ to sound anything but sped up garbage....
Heres what I can figure. With a bpm of 150+ the bass drum usually starts at slot 1 and then hits again around 10 or so. Snares seem to live in the 13th slot or the 5th slot. What seems to define the sound is the stuttering hi hats and variations in the beat's tone.
But can anyone help explain the concept of ghost notes and how they approach the creation of the wonderful and enigmatic (to me) Drum and Bass.
Thanks all,
~SDKM
I can tear up samples forever on Acid, but want to compose my own from scratch...and can't get a bmp of 150+ to sound anything but sped up garbage....
Heres what I can figure. With a bpm of 150+ the bass drum usually starts at slot 1 and then hits again around 10 or so. Snares seem to live in the 13th slot or the 5th slot. What seems to define the sound is the stuttering hi hats and variations in the beat's tone.
But can anyone help explain the concept of ghost notes and how they approach the creation of the wonderful and enigmatic (to me) Drum and Bass.
Thanks all,
~SDKM