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Thread: Game Music

  1. #1
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    Game Music

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    Hi Guys,

    anyone got some ideas on how to do Game Music?
    I'm searching on some kind of RPG Style, emotional and dramatical.

    Mostly I do Hip Hop beats so I'm kind of lost in this style.
    It all seems so minimalistic and simple-schemed but I just dont get it.

  2. #2
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    I'd love to hear peoples feedback on this also. How you got into game music or if you are producing any music for games.

    It's a very interesting industry with heaps of opportunity!

  3. #3
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    These days, major Hollywood composers are scoring games. It is not the wild west it once was back in the 8-bit days.


    GJ
    Gregg Juke
    Nocturnal Productions
    The Sonic Vault Recording Studio
    Drum! Magazine Contributor






  4. #4
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    I've thought about this also, it looks like an exciting area to get into. If you are used to hip hop beats then this would be quite a challenge, as for a dramatic RPG you would need to focus on melody.

    The way I would do this is to pick a scale and a key and try to write a simple theme in that key which fits the mood you are going for, then go from there with variations, change in timing, strip it back a bit or maybe embellish instead etc. but you'll need to find a method that works for you.

  5. #5
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    Quote Originally Posted by slackoverflow View Post
    The way I would do this is to pick a scale and a key and try to write a simple theme in that key which fits the mood you are going for, then go from there with variations, change in timing, strip it back a bit or maybe embellish instead etc.
    exactly! I agree 100%...experiment with different scales & keys until you find what you're looking for. personally for me, if it sounds familiar or nostalgic, it's a good path to go down.

    you could even sample music from some of your favorite games & add new drums, beef it up etc. to get a hang of it. that's pretty much how I started out making music

  6. #6
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    What do you want it for? Is it for learning purposes? or are you working for a specific project?
    Well... games composers need to do EVERYTHING, if you are starting with indie developers be ready to do sound design and music and integrate it into games engines using specific software and even coding (you wont have to code if you are working for a triple AAA company but you still need to learn the software). You could sell a few songs or compose a few songs for a project but if you want to do music FOR GAMES you have to learn how interactive music works. It is not like composing for a film. I recommend you read Winifred Phillips book perhaps? It is a good starting point.

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    lit

  8. #8
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    best teacher is to listen closely to the game music that you like...and emulate it. in doing so you will figure out how they did what they did. part of the research process... just pay attention to what you hear. keep a journal so you can make note of the intro (instruments used, time structure, length, etc) then make note of when other elements come in, the climax, etc..... you'll eventually see patterns

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