Michaeljones
New member
The vibe I'm getting from middleware is that it is more commonly used in games with dynamic and vast setting and perspective changes to help immerse users in their environment without building the sounds individually (having a cave reverb preset that gets plugged into any sounds happening in the cave rather than making cave versions of all those sounds). I feel like that kind of heavyweight software would be used mostly for big productions. Is that largely true or are most indie games also using middleware to assist sound design?