J
js41891
Guest
I have heard this a lot from different engineers and producers.... What do they mean by adding or having color to your sound???? Pleasssse, someone explain.......
"Color" describes the harmonic pattern.
a normal sound has three elements, a fundamental tone (one single frequency), a time envelope and timbre. The latter is often described as "color" and is about the relation between the fundamental and the harmonics.
And as a sort of a subset of what moses said, it's often used to describe a certain device or plugin - like an EQ or compressor, for example - imparting their own "character" to the sound as opposed to sounding neutral or transparent.
Thanks man but could you eleborate or explain it in more detail... example maybe?
Of course.
The first thing you should be aware of is what the mathematician Fourier found out several years ago. You probably already heard about "Fourier Series", "Fourier Transformation" or "FFT" which is the digital version of the fourier transform ("Fast Fourier Transformation").
Pls don't be scared of this, it is the absolute fundamental theory of audio (or better: signals in general).
The main point he found out is that any kind of signal, no matter how complex it is, can be reproduced by a sum of sine-waves (at different levels, frequency and phase). This is exactly what the Fourier Series are about, these are formulas which exactly explain how different type of waves (rectangle, sawtooth, ect) can be "composed" with a sum of sines. So, sine-waves are the "atoms" of audio (let me add that's there's other kind of such decomposition theories beside Fourier, "wavelets" for example. But they all fall back to Fourier).
Look here for theory: http://en.wikipedia.org/wiki/Fourier_series
Look here for a (great!) practical example: http://www.falstad.com/fourier/
This theory explains 99% of everything you need to know about audio engineering. No matter if it's about sound synthesis, sound analysis or the subjective and technical effects of distortion (like clipping or soft saturation).
For example, clipping a signal produces the same harmonic pattern as a rectangle wave (all odd harmonics extending to infinity and fall down by a very specific about), while a "tube like" saturation approximates a saw-wave (which contains both even and odd harmonics).
The other way around is also possible. Instead of "visually" clipping the waveform (i.e. restricting the values), you could also add odd multiples of the original signal attenuating and extending to infinity to achieve the same rectangular clipping effect. The more odd harmonics you add, the sharper the edges of the square.
It's important to note that these micro/"tone" harmonics rules perfectly correlate with the theory of harmony. It's really just a scaled version of what Fourier describes.
Even more, Fourier is the fundamental theory behind the Nyquist/Shanon theorem and helps a lot to better understand the latter. Many people still believe digital audio is "grainy", especially the high frequencies (which is completely wrong). Fourier also helps in that case
I'll stop for now, make sure you dig into Fourier and Harmony. They belong together and will really help to master the topic.