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rhymesmif
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Great piece but a question still remains...I'm not sure what you mean by "boost" and "cut"?
rhymesmif said:Great piece but a question still remains...I'm not sure what you mean by "boost" and "cut"?
Generally as a rule you try to limit the sonic/music elements to 3 or 4. Today rock records sometimes use up to 5. As for the Eagles example that record was made in an era where sonic experimentation was part of pop culture. We are in a different era of music.Tim20 said:Rock music might easily have 5 guitars playing at the same time. A lot of my stuff can have 3-4 acoustic parts and 1-2 electrics.
innerstatejt said:EQ's and separation
A properly EQ'd mix should have some or all of these qualities, depending on what you are going for with your song.
Many amateurs tend to over EQ things without proper perspective of the whole mix. This is much like a guitar player mixing a song with his/her focus only on that instrument. The downfall of this is overlooking the balance needed to make sure each instrument has it's proper place. Without a proper perspective of the whole mix, there is no point attempting to mix or EQ your song because your head is in the wrong place. It's a very good idea to not mix the same day as recording. It's important to get out of musician mode and into mixing engineer mode.
- Warmth
- Depth
- Clarity
- Fullness
- Richness
- Balance
- Separation
Here are a few things to consider when working out the EQ balance of your mix:.
Here are a couple EQ suggestions that should improve the sound of your mixes quite a bit:
- EQ'ing is not a necessity in every situation. Many engineers do little or no EQ'ing and instead rely on excellent samples and recording techniques.
- Proper panning can improve an instruments clarity. Having too many instruments in the same
- panning location can create conflicting frequencies. By moving instruments to their own space much clarity and separation can be accomplished with little or no EQ.
- If you still have conflicting frequencies, make sure you accent different frequencies on the conflicting instruments.don't be tempted to use the same EQ preset on similar instruments.
- Avoid the temptation to push the same frequencies on every instrument. Although this might make each separate instrument sound better to your ear individuality, when it is all played together you will have a thin sounding mix with very little separation.
- Always do your final EQ'ing with all the instruments playing. Use the solo button sparingly.
- It is best to decrease or eliminate unwanted frequencies in each instrument before attempting to further EQ your mix. You will usually create a warmer, more natural mix by attentuating (lowering) EQ frequencies,while increasing frequencies upward will tend to create a more sharp and thinner sound.
- In most cases, extreme EQ'ing (7 or more db) is a sign that you haven't recorded your instrument very well, or you have used questionable samples. There are however, times when using extreme settings can create some interesting results. If you want a warm natural sound you will want your EQ'ing to be more subtle, while if you are trying to create an unusual sound, extreme settings might be just what the doctor ordered.
- Get a second opinion on your mixing and EQ'ing from someone that isn't too close to the project. You may find, for example, that in the attempt to perfectly mix your guitar, you may have buried the snare drum.
Here are a few tips for creating separation in your mix:
- Use a highpass Filter (cut the lows) at around 120hz on every instrument besides
- the kick and bass sounds. This will greatly improve the clarity in the lower frequencies.
- Cut frequencies between 350hz-550hz on any instruments that sound a bit muddy
- Selectively use a lowpass filter (cut the highs) at around 10khz to leave room for clarity in the cymbals.
- A little boost at 11.1khz can add nice clarity to your hi-hats
I hope this has helped you a little bit on your path to a better sounding mix.
- Use different microphones when recording different instruments. It will give each instrument it's own unique personality.
- Use different reverb and compression plugin's (or hardware) on instruments that might conflict.
- Using the same reverb and compression on your drums can be a good thing though to help them "gel" together..
- Use different delay and reverb setting to create a more 3 dimensional sound in your mix.
Happy music making,
Jason timothy
The term "muddy" generally refers to poor definition in the low frequency range. This occurs usually during the oversaturation of about 250hz +/-, this problem can be remedied in a number of ways. I generally cut 3 - 5 db @ 250hz on the offending instrument and depending on the instrument boost 3 db @ 800hz for added clarity. But this all really depends on what you want as your outcome.StarLightProductionz said:I just have one question, by "muddy" do you mean as fuzzy?
Sure, just remember these two rules and you should be ok:StarLightProductionz said:Thanks a bunch!!!