I personally think this is a bigger deal than most people think. When people complain about not getting that "commercially loud" CD, they usually forget this step which is crucial in my opinion.
For the new mixers/producers, headroom is essentially how many dB's below 0 you are giving up for the mastering engineer to play with. Now why is this important? Well, let's use an example:
Say you've just finished mixing a track you've been working on for a while. You send it to your buddy who has his own mastering studio with all the bells 'n' whistles. So you're thinking to yourself, "damn, look at all this gear; after my wonderful mixing job and my track going through all this analog equipment, I'll have a song they can play on the radio for sure." So your friend gets back to you and shows you what he's done with your track. It definitely seems louder to you at first and you pop in another CD for reference. Immediately, the CD comes off as louder AND even a bit cleaner sounding. You think then, "HOW CAN THIS BE? After all my strenuous mixing sessions? After all that expensive mastering equipment? HOW?! I mean, it doesn't sound bad, but it's still not quite competitive with commercial CDs."
Well let me tell you how; the person in this story likely failed to maximize headroom. Little did he know, somewhere along the line he failed to remove the DC Offset (there's a few articles about that in the forums) and there were stray frequency bands that were eating up his headroom.
How do you regain headroom? A few ways.
One, is to remove DC Offset of course although the drawback to this is the loudness of that sample might be inconsistently higher or lower than usually.
The second is my favorite and works great, in some cases getting you as much as 2 extra dB's a headroom: filtering. There are some occasions where a synth or instrument might be making noise lower or higher in the freq spectrum than where the main sound is coming from. I'm talking about the inaudible parts of the freq spec. If you're recording a guitar, most of the sound will be in the mid-high mid range. Sometimes you might get unwanted noise from the sub 150 ranger or amp noise up in the 20k's. Removing this noise not only sounds cleaner but clears up a bunch of headroom. Previously, when your friend was maximizing your track's loudness he also made loud this pesky noise. By removing that noise he can crank it up even more and the audible noise becomes noticeably louder.
When talking about maximizing headroom, it really is a matter of "putting everything in it's place" as far as EQ.
Any other thoughts?
For the new mixers/producers, headroom is essentially how many dB's below 0 you are giving up for the mastering engineer to play with. Now why is this important? Well, let's use an example:
Say you've just finished mixing a track you've been working on for a while. You send it to your buddy who has his own mastering studio with all the bells 'n' whistles. So you're thinking to yourself, "damn, look at all this gear; after my wonderful mixing job and my track going through all this analog equipment, I'll have a song they can play on the radio for sure." So your friend gets back to you and shows you what he's done with your track. It definitely seems louder to you at first and you pop in another CD for reference. Immediately, the CD comes off as louder AND even a bit cleaner sounding. You think then, "HOW CAN THIS BE? After all my strenuous mixing sessions? After all that expensive mastering equipment? HOW?! I mean, it doesn't sound bad, but it's still not quite competitive with commercial CDs."
Well let me tell you how; the person in this story likely failed to maximize headroom. Little did he know, somewhere along the line he failed to remove the DC Offset (there's a few articles about that in the forums) and there were stray frequency bands that were eating up his headroom.
How do you regain headroom? A few ways.
One, is to remove DC Offset of course although the drawback to this is the loudness of that sample might be inconsistently higher or lower than usually.
The second is my favorite and works great, in some cases getting you as much as 2 extra dB's a headroom: filtering. There are some occasions where a synth or instrument might be making noise lower or higher in the freq spectrum than where the main sound is coming from. I'm talking about the inaudible parts of the freq spec. If you're recording a guitar, most of the sound will be in the mid-high mid range. Sometimes you might get unwanted noise from the sub 150 ranger or amp noise up in the 20k's. Removing this noise not only sounds cleaner but clears up a bunch of headroom. Previously, when your friend was maximizing your track's loudness he also made loud this pesky noise. By removing that noise he can crank it up even more and the audible noise becomes noticeably louder.
When talking about maximizing headroom, it really is a matter of "putting everything in it's place" as far as EQ.
Any other thoughts?