P
Protools8
Guest
for all those cats lookin' to get that professional sound, you gotta know how to master.
Mastering is polishing the track up for distribution by, giving it a good gain level while keeping the dynamics, and giving your record an environment.
First things first, you should have a great mix bounced down to a stereo track, sometimes stem mixes are used in mastering.
Headroom in the bounce -3 dB's vs. -6 dB's
Okay, I've read a lot of post saying that you should leave -3 dB's of headroom and others saying to leave -6 dB's for headroom. You should only need -3 dB's of headroom do to the fact that you shouldn't e.q. anything more than 3 dB's in your mastering session. If you have to e.q. more than 3 dB's, then you're mix just wasn't great to begin with. SO BOUNCE/RENDER at 24 Bits Stereo Interleaved without dithering yet!
Now, after you have bounced you're track, open up a new session, a Mastering session. pull up a master fader and you're song you are going to be mastering. Assuming that you have a mastering plug-in, Izotope Ozone, Waves L3 Ultra-Maximizer, and others. You can duplicate the track if you want to and set the duplicated track really low and add a little lo-fi or anything like that.
Polishing the mix, the first thing you want to start out with is your e.q. DO NOT MAKE BIG CHANGES, USE WIDE AND SUBTLE CURVES AND SLIGHT GAIN!!! start with a low-shelf Q. lower the e.q. in the low end around 40 htz as needed. Sweep for e.q. from the 120-200 htz range and boost it (again, subtle) If there is a little mud still in the mix, then loser the Low-Mid Frequency range ass needed, sweep it for the frequency, and widen it or narrow it as needed.
Roll off the high end around 15 khts as needed.
Now, Recording enviroment is made with reverb, plate and room reverb are the most used for this part of mastering, and are used very lightly. Just play with it untill you find the sound you are looking for.
Look up how to use multi-band compression and apply it to the mix.
Now, use you're limiter to get your maximum gain without distorting it. Use the thresh-hold to give it more gain, and switch between you're different limiting stlyes to find what fits your mix. Brick wall limiting, intelligent limiting, ect.
Finally, you should dither your song down to 16 bits with noise shaping so that It keeps the highest quality while lowering the bit-rate.
(I skipped some stuff because I'm gettin tired of typing. But I hope this helps you guys!
Mastering is polishing the track up for distribution by, giving it a good gain level while keeping the dynamics, and giving your record an environment.
First things first, you should have a great mix bounced down to a stereo track, sometimes stem mixes are used in mastering.
Headroom in the bounce -3 dB's vs. -6 dB's
Okay, I've read a lot of post saying that you should leave -3 dB's of headroom and others saying to leave -6 dB's for headroom. You should only need -3 dB's of headroom do to the fact that you shouldn't e.q. anything more than 3 dB's in your mastering session. If you have to e.q. more than 3 dB's, then you're mix just wasn't great to begin with. SO BOUNCE/RENDER at 24 Bits Stereo Interleaved without dithering yet!
Now, after you have bounced you're track, open up a new session, a Mastering session. pull up a master fader and you're song you are going to be mastering. Assuming that you have a mastering plug-in, Izotope Ozone, Waves L3 Ultra-Maximizer, and others. You can duplicate the track if you want to and set the duplicated track really low and add a little lo-fi or anything like that.
Polishing the mix, the first thing you want to start out with is your e.q. DO NOT MAKE BIG CHANGES, USE WIDE AND SUBTLE CURVES AND SLIGHT GAIN!!! start with a low-shelf Q. lower the e.q. in the low end around 40 htz as needed. Sweep for e.q. from the 120-200 htz range and boost it (again, subtle) If there is a little mud still in the mix, then loser the Low-Mid Frequency range ass needed, sweep it for the frequency, and widen it or narrow it as needed.
Roll off the high end around 15 khts as needed.
Now, Recording enviroment is made with reverb, plate and room reverb are the most used for this part of mastering, and are used very lightly. Just play with it untill you find the sound you are looking for.
Look up how to use multi-band compression and apply it to the mix.
Now, use you're limiter to get your maximum gain without distorting it. Use the thresh-hold to give it more gain, and switch between you're different limiting stlyes to find what fits your mix. Brick wall limiting, intelligent limiting, ect.
Finally, you should dither your song down to 16 bits with noise shaping so that It keeps the highest quality while lowering the bit-rate.
(I skipped some stuff because I'm gettin tired of typing. But I hope this helps you guys!