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Thread: CrusherX by accsone: Granular sound design

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    CrusherX by accsone: Granular sound design

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    There´s a series of 17 tutorials aboutCrusherX and granular sound design/synthesis with a lot of background information not only about the VST, but also about granulartechniques in general and composing hints:
    https://youtu.be/wyugqG5mPio


    Have a great day and a good time! Rolf

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    CrusherX the next tutorial is online!
    It is about the new Version 6 ofCrusherX and gives an overview: The new GUI/Layout, the new functionsand the changes of some old functions.
    https://youtu.be/BRQydqV97EI
    Timeline:
    00:00 Introduction
    00:50 The GUI
    00:55 Modulation Overview Window
    02:30 Changed Layout
    03:53 Spline Window Changes
    04:35 New Functions
    05:05 Spread
    06:15 Diffuse
    07:00 Sweep Modes
    09:10 Sweep linear
    10:58 Phase Sliders
    11:55 Step Modulation
    12:50 Random Each Grain and Sampleand Hold
    14:28 Pitch Follow
    15:17 Autotune
    15:40 Some Words at the End
    Have a great day and a good time!
    Rolf
    crusherx_v6-jpg

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    I´m working on tutorial 17 right now. It´s about the new SWEEP functionality. I suppose it´ll be available at the end of April. By the way: only 2 days left to get yourself a lifetime license. Enjoy your time! Rolf

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    Tutorial 17 The new SWEEP functionylity

    I´m working on Tutorial 17 aboutCrusherX (the new version, of course). It´s all about the new SWEEPfunctionalitry and it´s going to be huge! If you can´t imagine avideo talking about SWEEP for far more than an hour (!), well, let mesurprise you! And if I told you, that even more than an hour doesn´tsuffice to go deep into every exciting aspect of sound design usingSWEEP, would you believe me? Well – you should!
    I hope to have it all done by the endof April (perhaps a bit earlier).
    I´ll publish a trailer in “VSTs indepth” then.
    https://www.youtube.com/channel/UCCI...oiaYrYzVBLOAvw


    Stay tuned!
    Have a great day and a good time!
    Rolf
    tutorial_17-pic-jpg

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    Andit is done again !!!
    Tutorial17 about CrusherX is available. It´s all about the new SWEEPFunctionality and it is a monster of a tutorial! Please read thetimeline for details. And here is the link to the trailer on YouTube:
    https://youtu.be/OEOxNICFAI0


    Timeline:
    0:00:00 Introduction
    0:01:20 The Importance of SWEEP
    0:03:10 The Linear Mode and theSystem of SWEEP
    0:04:00 The Frequency of SWEEP
    0:04:54 SWEEP and the Length od theGrains
    0:05:56 SWEEP and FrequencyModulation
    0:08:45 Interaction 1: SWEEP andSPEED
    0:09:55 The SWEEP Mode “Steps”
    0:14:15 Shaping Sound
    0:15:36 Universal Step Patterns(Save and Load)
    0:17:08 Reset, Create, Mirror,Invert
    0:18:20 Values and the Heights ofthe Steps
    0:21:30 Limited SWEEP Offset
    0:22:22 Values, Values, Values …
    0:24:58 The SWEEP Mode “Spline”
    0:27:15 A Kind of FM again
    0:28:11 Creating “Sawish”Sounds
    0:29:30 Creating “Squarish”Sounds
    0:31:28 Getting Rid of the OriginalWave
    0:38:50 Some Sci-Fi Sounds from the1950s
    0:43:17 Modulating SWEEP
    0:45:45 In-Depth now: SPEED andSWEEP interacting
    0:46:39 A Kind of AnalogueSequencing
    0:51:30 Modulationg SWEEP again:the Values
    0:53:00 Wiping Out SWEEP by AddingModulations
    0:55:54 SWEEP and Different Classesof Sound
    1:01:29 Source 1: Melody andSWEEP
    1:01:32 Melody and LongGrains
    1:10:11 Melody and ShortGrains
    1:14:20 Melody and VeryShort Grains
    1:18:13 Source 2: Soundscapesand SWEEP
    1:18:18 Soundscapes andLong Grains
    1:27:18 Soundscapes andShort Grains
    1:31:23 Soundscapes andVery Short Grains
    1:34:16 Source 3: Waterfallsand SWEEP
    1:34:18 Waterfalls andLong Grains
    1:39:34 Waterfalls andShort Grains
    1:40:40 Waterfalls andVery Short Grains
    1:47:10 Source 4: Percussionand SWEEP
    1:48:17 Percussion andLong Grains
    1:51:58 Percussion andShort Grains
    1:54:29 Some Aspects ofSynchronisation and Rhythms
    2:02:30 Persussion andVery Short Grains
    2:08:57 Some Words at the End
    Enjoy it!
    Have a great day and a good time!
    Rolf

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    Choosing the right raw sound for granular processing

    Granular Processing of Sound
    Well, well, well, some of you havealready realized it:
    With tutorial 17 I´ve started to talkabout a vital question of all kinds of granular processing:
    Whatsound material can I sensefully apply granular processing to?”
    and related to that another one:
    Howdoes the raw material determine the way and the kind of my granularprocessing?”
    https://youtu.be/OEOxNICFAI0


    These questions will be further dealtwith in tutorial 18.
    (Right now I´m doing some patchanalysis with u-he´s BAZILLE, being available in the second half ofMay.)
    soundsourcejpg-jpg

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    Thank you for 7,407 minutes of watchingmy 17 tutorials about accSone´s granular sound engine CrusherX inthe last 365 days. YouTube
    Enjoy your time!
    Rolfthank_crusher-jpg

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    accSone introduces their new version of CrusherX - it´s version 7 - on Superbooth, and here is the overview video about what´s new in version 7. Enjoy your day!
    YouTube
    You´ll find more about all this stuff at my website: http://www.rofilm-media.net









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    Granular Sound Processing, FrequencyModulation, DAWless (PCless) Corner
    (and a bit of reconstructing thestudio)


    A short overview about the things I´mkilling my time with :-).


    pospic_2-jpg




    The production of tutorial 18 aboutaccSone´s granular processor CrusherX is coming to an end. It´s about extracting sounds from recordings using granular techniques.There´s a good deal of methods in it, which are independent from acertain software or a certai granular processor. The goal is buildingsample/sound libraries of different categories like instrumental,athmospheres, sound(noise)scapes, FX etc. only with sounds gainedfrom everyday (field)recordings.


    But there is a good deal of curiosityto be satisfied as well. Have you ever asked yourself, how a certainsound may “look” like (ok, ok, ok - “sound” like) on thelevel of milliseconds? Have you ever considered your granular engineas a kind of sonic microscope? Well, I have and I´m answering eventhese questions in my new video tutorial.


    pospic_1-jpg




    There are some really surprising things - also surprising to me – going on in the ocean of sound downthere in those deep, deep milliseconds.


    It´s going to be a quite long video.As there are 71 pages of written script and hundreds of shorter andlonger recordings (video, but also only sound), and nearly hundredgraphs and pictures, well, I think it may well reach a length of 3hours after cutting the film. I hope to have it all done by the endof June.


    pospic_3-jpg




    But as the best method to overcome acreative block (occurring here and there) is being creative somewhereelse I´m working on the production of part 4 of my FM/PM workshop.It´s about non-sinusoid (FM/PM-) modulations, which I call “secondorder modulations”, as we can understand then as a series ofsinusoid modulations, which follow certain conditions. It´s easierto predict the resulting sound, if we see it this way.


    pospic_4-jpg




    And – as said in the overview videoof the series – I start introducing FM/PM synths/VSTs others thanYamaha´s. It is ImageLine´s Sytrus in Workshop 4.


    And of course there are going to besome analysis of famous FM/PM sounds again. I haven´t made up mymind, which ones yet.


    pospic_6-jpg




    And because the best way of survivingthe long lasting situation of being in a hurry and having no timeleft – not at all and not even a second and not even on Sundays –is starting something new (additionally to all the other activitiesof course), I´ve started to set up my “PCless” resp. “DAWless”corner in the studio. The gear is quite simple so far. Simple as wellas randomly gathered together: Arturia keystep, Korg Volca FM, and 3guitar FX-pedals (reverb, delay and amp simulation/distortion) – ayes, and a mixer of course (Behring Xenyx). Really a randomcollection as you see. Nothing more than just to beginn withsomething. But the whole project has a clear concept and the corneris going to be filled following this concept (no, I won´t tell you,how the concept sounds or what it is today – I will tell you, butnot today).


    The thing is: I had to reconstruct mystudio to be able to let the project come to live (not because of thefew things I mentioned of course, but for the things still to come).And indeed, the reconstruction work is still going on. (Didn´t I saysomething about missing time? Hm!)


    In case you want to stay informed:visit my website at http://www.rofilm-media.net
    You can even subscribe to a newsletterservice there.


    Alright then!
    Enjoy your time!
    Rolf

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    Granular Extractions for Sample Players (CrusherX Part 19)

    Tutorial 19 about granular synthesiswith CrusherX is available now.YouTube

    It deals with the question: how toextract new exciting future sounds for our sample players from allkinds of sound sources (including field recordings) using granularprocesses. After a bit more than 98 hours of work this video has gotthe longest one I´ve ever made: 3 hours and 12 minutes (I´ve splitthe video in two parts to make downloading easier). And it´s packedwith approaches, rules, facts, tricks and hints and a lot ofpractical examples including a complete case study.
    Here´s the

    Timeline:
    Part A
    0:00:00 Introduction
    0:02:25 First Approaches
    0:04:22 Finding the Right ParameterConstellations
    0:05:43 Manipulating Sine Waves
    0:09:49 Dealing With VolumeOscillations and Aliasing
    0:22:16 Which Type of Grain Window?
    0:37:32 How Many Generators?
    0:41:18 Some Tricks to Make LifeEasier
    0:44:51 Dealing With Saw Waves
    0:47:35 Dealing with Chords andChord Progressions
    0:58:15 Dealing With Choirs
    1:10:27 How to Emphasize WithGrains
    1:19:59 Dealing With FieldRecordings, Part 1: Voices
    1:30:29 Dealing With FieldRecordings, Part 2: A Shopping Center
    1:39:20 Dealing With FieldRecordings, Part 3: Rain and Thunder
    1:53:34 Dealing With White Noise
    1:55:05 Magnifying Sound far BeyondReality
    (or: Diving Down theMariana Trench of Sound)
    Part B
    0:00:00 Investigating a SingleGrain
    0:08:11 Sources of Sound forGranular Manipulations
    0:10:30 A Complete Case Study(incl. some words about working systematically)
    0:27:16 Finishing Touches
    0:44:24 Some Words at the End
    0:45:15 Some More Examples and aComplete Little Granular Composition
    0:53:02 The End
    Enjoy your day!
    Rolf
    pic19-jpg

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