that's why i wrote "
all these factors will change the sound quality. yes, make a null test (but with real projects, not just a simple file playback) and you'll see they sound dramatically different."
of course, simple playback sounds the same in any app. that's exactly the point i wasn't talking about (read it again).
Marol's Mom said:
I know for a fact that many unbiased audio magazines have discussed the dynamic range of a DAW
haha! ok,
1. no magazine is unbiased. they all earn their money with advertisments of products they write reviews about. want to be featured/interviewed in a magazine? simply pay for enough ad placement and you'll be asked.
2. "magazines discussing the dynamic range of DAWs", no that's really the peak of ignorance. don't buy these magazine again.
the dynamic range of DAWs is simply predefined by the internal precision specs. every 32bit fp audio will have exactly the same dynamic range. it is internally practically infinite (because of the floating point format). and has exactly 144dB of dynamic range when going to a 24bit integer format (or 96dB with 16bit). so, discussing "dynamic range" (as well as the impossible -150dB null tests mentioned above) in digital applications is a big stupid nonsense.
Marol's Mom said:
and no where do they say there a big different between Product #1 with a 32-bit workframe or Product #2 with a 32-bit workframe. It all sounds basically the same.
again, i don't think you read my post correctly. i listed the points that make a difference in my previous post. build the same PROJECT (many sampler, synths and fx) in 2 different applications and it will sound different at the end.
Mattman04 said:
Is 512 sinc not the most precise pitching algo?
it only means that it is a pretty long, 512 taps "sinc" type of filter (which is basically very good). but it doesn't mean the filter is well designed.
the main problem is, nearly nobody renders in that quality - it's to slow, and works only offline. most use linear interpolation which tends to **** up everything with subtility (something you can't remove later) - all this sums up the more tracks/samples you use.