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Thread: Reverb Techniques

  1. #1
    Smaug is offline Registered User
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    Reverb Techniques

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    I guess this question branches further into stereo widening and delay.

    Some electronic sounds I listen to have this huge sound as if the sound is coming from a huge dark cave. Now I've tried simply adding a large reverb to my instruments/synths but it always sounds a little flat and nowhere near as wide and big as I'd like. Could anyone share their techniques in making a huge sound using appropriate delay, tremelo, stereo wideners, or anything else. I'd also like to know about layering appropriate sounds in specific eq ranges to add to this effect. This is really broadening the question but, how does eqing and varying the amount of reverb on an instrument affect is spacial position (further away, closer etc.) ?

    Any help on any of this would be very appreciated!

  2. #2
    Join Date
    May 2011
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    One method for making a huge bass with that huge 'cave-like', benny benassi sound is having the reverb have a bit of pre-delay. Download the Ambience vst( Ambience v1.0.7 for Windows 7/Vista/XP ) , brilliant reverb vst and it's completely free and perfect for what your trying to do however any reverb will do the trick. Then route the wet mix of the reverb inversely to the peak of the sound. If your using FL studio throw a fruity peak controller in your mixer channel, unmute the peak controller, add the reverb, move around the wet mix knob/slider, go to tools and last tweaked parameter then link to audio controller. From the dropdown list select the peak controller and change the math to inverse(you may have to tweak the formula or the release on the peak controller).

    Sorry for all that if you don't use FL but the concepts can be applied anywhere with the exception of fruity peak controller.

  3. #3
    BAD_one is offline Registered User
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    Also put the reverb on a send, that way you can compress it, EQ it to taste..If ur looking for a bassy Reverb throw a LPF on that verb. experiment.

  4. #4
    Join Date
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    ^excellent detail. yea, whatever vst, au, or outboard gear you may use, the cave sound is easy. heavy density, low pass filter(or slope the highs down), somewhat large room size but not church or cathedral size, and a decay of about 3 seconds, and if you have the option of initial, break, and end levels(eq), start high mid then end at low or low mid. of course it depends on your interpretation of what a cave sounds like.

    bring your macbook into an actual cave and use impulse response utility to capture the dimensions.
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