Sry guys,
did not want to appear like a douchebag.
But what´s wrong about going 100% synthesis? And of course you don´t have to use
that drum machine in particular. There is lots of stuff around like the d16 emus etc.
The thing is: those units come with a dedicated algorhithm that does everything for you (knock, punch etc). You just need to to finetune it a little bit and you are mostly done.
Heck most real big housekicks are derivates from some x0x anways. So why not start making your own instead? It´s not that hard. And eg with BONG my fundamental can go way below 50Hz and if I like with optional noise up to 20kHz. It´s all about the envelopes and how they sweep through all of them. I don´t need a sinewave or waves renbass for "some lowend". Most of the time I need to find a way to tame all those dynamics. I can make my kick peak @ -0.7dBFS while haveing and RMS value of -18dBFS. That´s 18dB of dynamic range to work with. I have never had that huge DR while I worked with samples.
And I find it harder to "merge multiple layers into one kick" (and finding the samples) then loading my drumsynth, turn a few knobs (that can be modified later as well), grab my favorite compressor and eq, process it and route everything though my drumbus with my next postprocessing units.
I just wanna give the OP another POV in achieving big sounding house kicks.
Regards
Sebastian