I currently have Sylenth, Z3TA+ 2, and Rob Papen Albino (but I mainly use Sylenth), and I have used Massive in the past though I don't currently have it installed because I had to wipe my hard drive on my computer... lost so much stuff. What your hearing in that beat I linked to is a straight Harpsichord Kontakt instrument. Not a synth by any means. And the drums are layered. Usually for my kicks I'll layer 2 or more samples, snares/claps 3+, and hats 1-2. In that beat the snare was layered 3 times, the kick twice, and the hi-hat once.
There's a tiny bit of groove on the drums already, but the drums still sound quite robotic/mechanical. Also Shady/Aftermath puts out a lot of the music I like. They're one of my main influences I'd say. I like aggressive music, as such I will (try to) produce aggressive music.
So I'm not sure how it sounds like videogame music. My guess is it's because all the beat consists of is a Harpsichord and mono drums, and not much else. If I added more conventional instruments it might sound more like what I intended to make I guess. I've also had one of my sister's friends who is a game designer compare this specific track to castlevania before too.


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