rastherealone
New member
Double time is a term they use in the navy
I think what it means is:
Take a beat you want at 80 BPM, set it to 160 BPM but fill your drums in halfway what you normally would.
That way the beat is technically 80 BPM but you have more flexibility as far as things like drum rolls.
The only thing I don't like about it is 160 BPM plays your sounds really fast so I wonder how JJ got around that?
This is point three of my list - there's no real reason to do this in modern sequencers. For example, Live's note resolution goes to 1/16384th notes. While theoretically it's double that if you double the tempo, how often do you need that level of intricacy?
This is exactly my point who give a f@ck if u double time or if u use the piano and do it the CORRECT way?--all the b!tching back in forth lloll and i still dont understand what the **** is dub time .. and how to do it in fl studio lol
3rd post on page 2. I explained the risks you take in using the incorrect techniques to achieve 1/32 counts in a bar rather than 1/16.This is exactly my point who give a f@ck if u double time or if u use the piano and do it the CORRECT way?--
ur question has been answered sir and one piece of advice usually this forum isnt the place to ask simple questions. 2c
Exactly what I was saying, lol.
Not one music software on the market(including MTV music generator for ps one)that I've ever encountered cannot variate between 1/4 to at least 1/64. Nothing beneficial comes from doubling your actual tempo.
Alright sir i do agree with you ,hence my last line do the research you are right i used to double time but it thru me off at some spots ( I learnt to work around that) but then when set out of FL studio and went to Cubase (which IMHO has a better piano roll) i never used that technique again (double time) i jus believe in answering questions straight forwardly i thought to myself if double time floats his boat then so be it note rez in FL isnt that simple or atleast i may have over looked that function poor kid is gonna be confused3rd post on page 2. I explained the risks you take in using the incorrect techniques to achieve 1/32 counts in a bar rather than 1/16.
If you change the tempo, you're still getting 1/16ths in a bar, you're just getting a slower bar. If you don't know what you're doing, it can throw off your counts in other areas.
The problem is folk 'don't give a f**k" about doing anything the correct way. That attitude get's reflected throughout ones music. Why would I tell someone the wrong way to fish. He won't catch shyt. I'm better off just giving him 1 and feeding his starving azz for a day.
Now once someone understands these simple fundamentals, they can go off and make music any way they want to. BECAUSE THEY KNOW WTF THEY'RE DOING.
Which is the point, rolls now are being done at 128 so obviously 64 isn't gonna cut it.
Don't make up shyt for the sake of winning an argument.
1. I said "at least". Didn't say "always". Reason, Sonar,(and if memory serves)FL(confirmation needed on the last)all have 1/128ths quantizing/sequencing options. Pretty sure about Pro Tools as well, just never checked.
2. You post 1, I mean it, 1 commercially released song(or even one on JJs page since he's the topic) that has a bar cut into 1/128ths.
i use this technique only on several south tracks. to me its more a thing of workflow. i.e. you wanna make an southern type track with lots of snare rolls and complex hihat patterns it just feels better if you hear the click faster.
but in case you make a smooth southern type track i'd prefer to work with 65bpm instead of 130.
there are lots of producers that do this type of beats all the time and as you know JJ's style is dominated by complex drum patterns.