Second time I have seen this particular question right down to the muddy sounds produced in the samples. Asking the question again won't change the answers given....
There is only one solution - you do not add the delay at the sample stage. rather you use it in mixdown; which can begin from the point in time when you start constructing your tracks.
This way the delays do not have an effect on the individual samples but on the track overall, which is what you really want to happen unless you are looking to make mud.