I'm having trouble with sampling songs that seem to have changing tempos. The kick and snare hits sound on point, but if you look at the time-points on FL Studio, you can clearly see that every hit is off + or - by a small amount, so it never matches onto the drum pattern I create.
Obviously stretching or changing the project tempo can't fix this, in order to fix this you'd have to slice/chop the sample. However, when I do this, I take too much out, and it sounds choppy (like it's skipping, got too many gaps) it loses it's groove/funk.
On top of that, I gotta clone the original like 20 times (to be able to manipulate the pitch or stretch of each chop individually) (giving each it's own place on the mixer) then I have a ton of sample chops to work with and now I have latency issues.
If you don't know what I'm talking about, I can show you. Please help!
Obviously stretching or changing the project tempo can't fix this, in order to fix this you'd have to slice/chop the sample. However, when I do this, I take too much out, and it sounds choppy (like it's skipping, got too many gaps) it loses it's groove/funk.
On top of that, I gotta clone the original like 20 times (to be able to manipulate the pitch or stretch of each chop individually) (giving each it's own place on the mixer) then I have a ton of sample chops to work with and now I have latency issues.
If you don't know what I'm talking about, I can show you. Please help!