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Thread: Understanding EQ / Everthing in its own space

  1. #21
    TECHNINE is offline Registered User
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    Okay when thinking about mixing and EQ never lose sight of the purpose--which is to create an intelligible mix with clarity and power. Myself I have an approach that may be a little bit more radical but has served me fairly well.

    First off I'm a big believer in using shelf filters to nip and tuck sounds. I use a LOT of high pass filtering to roll off bass frequencies on almost every instrument. For all practical purposes I filter everything in some way or another.

    I usually run a high pass filter to eliminate anything below 100hz on guitar, snare, toms and so forth. For cymbals I usually start the cutoff around 500hz. Vocals about 150hz or so. The reason I do this is I only want the bass and kick drum occupying the space below 100hz to allow for a powerful, yet uncluttered, low end.

    Suprisingly this technique works really good for getting that low end down. When I am done with a mix I usually run another highpass filter over the whole mix around 55-60hz to eliminate a lot of frequencies that you can't really hear or feel--and aren't reproduced on most stereo systems. This low end mush can really sap a power amp and speaker of its ability to pump. Once cleaned up it is amazing how punchy your tracks will be, without any apparent loss of low end.

    I do a similar thing with a low pass filter on most of the instruments as well to eliminate any extraneous high frequences. I usually start rolling off guitar around 8khz gently, the kick drum around 6khz, toms around 10khz and snare around 12khz. The only things I want to inhabit the area above 10khz are cymbals, high hats--and most importantly--the "air" of the vocals.

    It is amazing how much vocals can cut thru a mix and still keeping a high sheen on the overall mix using this method. Your seperation is often enhanced as well. And you don't have to resort to awful harmonic exciters like BBE and Aphex... which are usually poorly used and can sound very sour to me.

    After I have filtered my frequencies I actually begin to EQ things. Now I have a few rules of my own when it comes to using EQ that keep things under control. Once again, these are just guideline rules that I occasionally break but I have found that they are applicable for me 90% of the time:

    1.) Always use a parametric EQ. Graphic EQ's are for wusses.

    2.) When boosting Q must be wider (less than) than 2.

    3.) When cutting Q should be narrow--from 1.5 or greater.

    4.) No cut or boost may be greater than 6db +/- in any case (occasionally broken for cutting).

    5.) 75% of my boosts are less than 2 db. 90% are less than 4 db of boost.

    6.) Never cut more than 8db of anything unless notching out specific small frequencies.

    7.) It is okay to occaionally "pile on" a wide Q boost or cut with another narrower boost/cut if you need a radical increase in that particular frequency (this makes it sound more natural and less like a resonant peak).

    Okay, when I am using EQ--which I admit I do a lot of *subtle* EQing--I always aim at doing one of two things:

    1.) Remove the 'bad' qualities of the sound such as rattles, hums, hiss, muddy frequency areas and so on.

    2.) If there are no bad qualities that need to go, then accentuate the positive elements.

    After I have taken care of those problems I then move on to actually mixing the instruments together. I always ask myself "where does this particular track live?" and aim towards cutting other tracks that intrude on that area by a few db's. The idea is to cut away parts of interfering signals to allow certain instruments to shine in particular bandwidths. This is my general schema (these are relative and only guidelines--individual mixes/use may vary):

    80hz - rumble of the bass
    100hz - thump of the kick
    200hz - bottom of the guitar
    250hz - warmth of the vocal
    350hz - bang of the snare
    400hz - body of the bass
    500hz - clang of the high hat
    600hz - clang of the cymbals
    800hz - ping of ride cymbal
    1000hz - meat of the guitar
    1200hz - body of the snare
    1400hz - meat of the vocal
    1600hz - snap of the kick/plectrum on guitar (attack)
    2500hz - wires and snap of snare
    3000hz - presence of the vocal
    4000hz - ring of ride cymbal/top end of bass guitar
    6000hz - sizzle of the high hat
    7000hz - sizzle of the cymbals
    8000hz - top end of the kick
    9000hz - brightness on snare and cymbals
    10000hz - brightness on vocal
    12000hz - air on vocal
    14000hz - air on cymbals

    Generally I want each listed element to be the "star" of that particular frequency range--anything that is near that range that is stealing the thunder of the instrument gets a gentle 1-3db cut across a fairly wide bandwidth. For example, almost universally you have to cut guitar at 3khz to make room for the vocal--especially at high gain settings with tons of harmonics. Lower the guitar a bit in that region and POP... the vocals come out.

    I realize my method is a LONG one that takes some time, but results in superior mixes for me. I like to feel that the entire frequency spectrum is represented by something unique in each area to allow the full instrumentation to shine through. I also make ample use of panning to get clarity and seperation and sometimes take that into consideration--especially when two elements are in the same frequency band. It is good to have one or both panned differently from one another. A perfect example is the ride cymbal and top end of the bass: the bass will be coming at you down the center and the ride cymbal should be off a ways R or L--thus avoiding conflict.

    Hopefully this helps. I didn't give away too many of my good secrets.
    , , and 1 others like this.
    JKM

  2. #22
    done211 is offline Registered User
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    K,I actually pasted these EQ guidelines on the wall next to my autographed rudy ray moore picture.I looked at it when I was mixin and thought the guitar was buried.I moved some noisemakers down at 1000 and boom the guitar started singing
    thanks

  3. #23
    CR Perfection is offline Registered User
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    Tech, DAMN those were some awesome tips. I'm going to use a lot of what I read here. These were things that I've been looking for. Thanks and praises to everyone for the info.

    Done211, you have an AUTOGRAPHED Rudy Ray Moore picture????? Damn I envy you right now.
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  4. #24
    dubmusiq is offline Switchboard of the Soul
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    This was very useful information! I will def put it to use.
    Thanks for sharing your knowledge.

  5. #25
    TECHNINE is offline Registered User
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    Originally posted by CR Perfection
    Tech, DAMN those were some awesome tips. I'm going to use a lot of what I read here. These were things that I've been looking for. Thanks and praises to everyone for the info.

    Done211, you have an AUTOGRAPHED Rudy Ray Moore picture????? Damn I envy you right now.
    Glad to assist. I used to be a intercept operator for the navy and part of our training--a few MONTHS--was wholly based on frequency, radio wave propagation, reconstructing weak signals and a bunch of stuff that translated 100% to mixing.

    In the early 90's I had the equivalent of a Wavelab program for reconstructing radio intercept... so I've been doing this for a long time.
    JKM

  6. #26
    the mobro is offline Registered User
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    and hooray for that thing with the front page an' all too!!
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  7. #27
    Studio3hree is offline Registered User
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    I Love this stuff, lol, thanks for providing it ... i'm glad i ran into this website/forum today.

  8. #28
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    Sabane is offline VOID
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    Pretty good tips, I tried out the high pass filter on some of my instruments and made an even cleaner sounding mix. I still have one last thing i'm still foggy about and that is the levels. I'm unsure as to where the levels of each instrument should be. Say If I start with the kick and bass. Should the levels of those instruments be cranked as high as I can get them then add compression for the peaks? or keep it at medium level and work that way? I'm not trying to master or anything just get a average sound level and not have it be too quiet. Hope it makes sense what i'm trying to ask...probably not

  9. #29
    TECHNINE is offline Registered User
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    Originally posted by Sabane
    I still have one last thing i'm still foggy about and that is the levels. I'm unsure as to where the levels of each instrument should be. Say If I start with the kick and bass. Should the levels of those instruments be cranked as high as I can get them then add compression for the peaks? or keep it at medium level and work that way? I'm not trying to master or anything just get a average sound level and not have it be too quiet. Hope it makes sense what i'm trying to ask...probably not
    Every mix is different music wise as is every genre, but here are some "defaults" to get you pointed in the right direction. Note that this is where the solo'd signal level should be peaking at and all of these are negative values because I assume you are mixing on digital gear.

    Snare: -2db
    Kick: -3db
    Toms: -3db to -5db depending on the use
    Overheads: -6db
    Room mics: -6 to -2db depending on amount of ambience
    Bass guitar: -4 to -6db
    Guitar: -4db to -2db (the louder the more 'metal' you sound imho)
    Vocals: -1db to -0.5db
    Foreground synth parts: -3 to -2db
    Background synth parts: -6db to -8db
    Backing vocals: -4db to -3db
    Ambient sound effects/samples: -7db to -9db

    Keep in mind that issue with levels is often an issue with EQ and panning amounts. Use EQ and panning to create seperation.

    For example: I usually pan backing vocals in pairs off to each side and have the main vocal down the middle. Sometimes I will slightly pan the main vocal a bit to one side and pan the backing vocal to the opposite side fairly far out. Tricks like that will increase your seperation and help with those pesky level difficulties.

    A little tip I use for myself is to inch the kick drum up a fraction of a db from where I think it should be and move the snare down a fraction of a db from where I think it should be. Usually ends up sounding more mixed that way.

    Be careful with overheads--they can junk up your mix if they are too loud. I *NEVER* use compression on my overheads to contain this problem even more. Depends though, some guys use compression to 'gate' the cymbals but I don't like that sound.

    Oh, I always compress FIRST then mix. I see where I have to adjust the fader to get my kick to hit at a fairly level -3db. Sometimes compression can really change the dynamics of a sound (well... duh!) so I make sure to solo it before setting the volume fader. I compress first to also control the tone of the drum and overall response to make sure I like it... adjusting the volume later is a much easier fix.
    Last edited by TECHNINE; 08-04-2003 at 09:08 AM.
    JKM

  10. #30
    rayoung is offline Registered User
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    silas, where is the compressor settings that THM mentioned?
    "He is the image of the invisible God."

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