N
neilwight
Guest
actually it wouldnt take much at all to technically clip 32bit floating point. just two already at close to 0dbfs, regardless of dynamics, would do it. to get that you just need to turn up the faders on the tracks concerned, its not related to dynamic range at all.
all thats somewhat redundant as 32bit floating point by definition cannot clip. the floating point allows values over 0dbfs to be measured. the problem occurs when you play it out as at some point your DA converter will probably need to stick it to fixed point to convert and at this stage anything above 0dbfs will be lost and represented as flat lines....and awful sound.
to ensure your converters are ok regardless of rates, try to ensure peak on the main out isnt above -0.5dbfs. poor converters can clip below 0dbfs and this should protect this just incase.
all thats somewhat redundant as 32bit floating point by definition cannot clip. the floating point allows values over 0dbfs to be measured. the problem occurs when you play it out as at some point your DA converter will probably need to stick it to fixed point to convert and at this stage anything above 0dbfs will be lost and represented as flat lines....and awful sound.
to ensure your converters are ok regardless of rates, try to ensure peak on the main out isnt above -0.5dbfs. poor converters can clip below 0dbfs and this should protect this just incase.