Issue with Sidechaining our Kick

Rino

New member
Hey! First of all I'd like to point out that we're using FL Studio 12. We're having some issues with the kick channel. It's of course sidechained to alot of other channels, but the thing we're most concerned about is the additional reverb/delay traits the kick absorbs from those channels. We've tried rerouting and panning the reverb and delay from those channels (Piano, Percussions, Pluck etc.) but that doesn't fix it. We've also tried to put together a ghost kick, but simply removing the routing to the master will not remove noise from the ghost kick itself. Any suggestions would be helpful at this point.

Regards,
Rino Music.
 
Last edited:
Back
Top