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Thread: adding velocity changes

  1. #1
    fn86 is offline Registered User
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    adding velocity changes

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    if 127 is default, how much do you subtract usually when adding velocity changes on: hihats, kick & snares? cause i've notice that very small changes makes a big differnce, i just wanna know how you do it

  2. #2
    water ave is offline Registered User
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    theres no standard way to do it just expirement.

    for hi hats- ona 16th i usually set them to 60-80% Of the last hat.

    snares it depends i tuck some snares under my main snares and the tucks get some velocity changes.

    and for that real boom bap feel

    i set my continuous kick 40-50% lower then the following up kick

    BOOM snare buhBOOM snare

    buh=40-50% velocity

    boom-100% or what ever sounds good


    but theres no standard way

  3. #3
    fn86 is offline Registered User
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    of course there's no standard way, i just want ppl to tell me how they personally do it ==)

  4. #4
    water ave is offline Registered User
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    right on

  5. #5
    matt42 is offline Registered User
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    100 is a beter default, and is in Cubase. After all if 127 is your default how do you go up to add an accent?
    "Man, you come right out of a comic book."

  6. #6
    fn86 is offline Registered User
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    ï think this is a very interesting topic, so please ppl, join in

  7. #7
    fn86 is offline Registered User
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    what kind of velocity changes do you usually have on 8th hihat patterns?

    and is a velocity change the same thing as an accent
    Last edited by fn86; 02-25-2006 at 12:48 AM.

  8. #8
    matt42 is offline Registered User
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    Do you know what an accent is? If so it wouldn't be that hard to figure out how to use velocity to create an accent.

    Rather then asking about what velocity changes people use you'd make a lot more progress actualy programming some high hats and doing some velocity changes yourself and useing your ears to make jugments.

    Also listen to music, velocity is just the midi value for how hard an instument is played. If you have an idea of how a drummer is actually playing the drums then you won't need to ask any questions about velocity programming.

    I hope that didn't sound harsh, but it's the best honest advice I can give you about velocity.
    "Man, you come right out of a comic book."

  9. #9
    fn86 is offline Registered User
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    yeah man i know this, but i only created this post for ppl to actually to tell about there personall way of doing this

  10. #10
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    Use Hyper Edit, or similar, and draw in the curve for the values.

    using velocity settings is as much about the sound being processed as the values.

    Acoustic drum sounds can have quite a strong variance on the velocity,so as to mimic the actual playing, but sampled sounds need less as they already sound 'processed' so can be 'in your face' anyway.

    In this instance, it can be better to use filtering that is triggered by velocity, as opposed to the sample being treated.

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