I posted this not too long ago in another DnB/Jungle technique related thread, hope it helps:
(BTW, is there a way to link to previous threads in here when we post? I mean besides pasting that mess in address box?)
Posted 05/30/01:
Don't think of it as D R U M & B A S S.
Think of it as just drum and bass.
It's not some giant unmixable monster. It's just a track that SEEMS more complex because of the kind of multi-layering and syncopation within the genre. But at the heart of most every dnb track is a basic 2/4 or 4/4 beat just like the rest. All you have to do is relax and listen for it.
It's not uncommon, for example, to find half, quarter, eighth, sixteenth, and thirty-secondth notes everywhere in a track in various forms (i.e. kick, toms, snares, high-hat, synths, voices etc.) that alter their syncopation structure several times; which ones you choose to pick up on and use as your "guiding beat" is up to you, but the others can form the backdrop for some amazing mixes as well.
All of this aside, however, at this stage in the game I'd highly recommend sticking to quarter notes. They're always there even if "they're not there", really. In other words, no matter what craziness is going on, break the track into recognizable measures and break those measures into quarter notes whether there's a "note" there or not. The kick bass is usually a great indicator of where the main portion of the track structure is, and is also a great indicator of where one loop stops and another begins. Listen to it until you recognize the pattern, put a regular quarter note count relation to it in your mind (1,2,3,4 2,2,3,4) and, again, you're on your way.
Later you'll start to recognize the jazz-like and jazz-based nature to drum and bass and use it to make great (and more importantly INTERESTING) mixes. In fact, because of the many layers in most tracks based on breaks, with time and practice it can be even easier to detect and use the different syncopations to your creative advantage than any other kind of music. To me, this is one of the best parts of DnB, and is something that distinguishes it from any other genre. It's never boring and can be mixed many ways.
good practice
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