dude sumed the whole debate up.
What was the debate? I guess when you start your replies off with...
People fail to realize...
Kids don't understand...
Y'all don't get it, but...
They don't know...
You miss the point...
It prepares us for the great wisdom that was missing before.
And I guess this all makes sense since you can use both a general understanding of hardware as anything with physical weight measurable in kgs and software in 1s and 0s. In this way a mouse and keyboard is considered Hardware. And hardware as an MPC and software as GURU.
Then draw a solid line and assume EVERYONE that uses Reaper ONLY uses VSTs for sounds. And anyone with
a Korg M3 doesn't have a computer.
There's a big difference between using a hardware based sequencer and a software based sequencer. A softsampler that...doesn't sample and an actual hardware sampler. A 100 gig library of orchestra samples and an orchestra soundbank on a ROMpler.
Your great summary IS the reason we've been discussing COST since people quote the software routes' cost with just the box of Sonar/Cubase. Again, all these hardware companies have pieces that weighs in at a grand that samples, plays back sounds, sequences etc...
Want to be retentive about limitations in software? Find a software sampler that actually samples. One that has a record button to capture live audio. Better hit google for that.
So the bar is a thousand bucks. Find your software and DAW and whatever other contraptions you need to make a track and it's even.
Spec that out with costs.
Why? Because COST keeps coming up as an advantage and I say it isn't so.
As far as MPCs go and the rest of all these other conceptual advantages and number-of-features lists and imagined limitations-
Users...DON'T use ~ more than 10% of the features of anything. So really keep it based and reality and talk about the kinds of things you
actually need to do/use to make a piece of music. When you think that way- suddenly you DON'T have limitations. Never did.
According to this great fantasy- all software users should be making super-dope-incredible-unheard of sounding-monster hits- with tons of innovative and new and wondrous sounds and sequences from all this limitless hype and talk. And dudes with vintage/expensive/souped up workstations should be right next to them. Dudes with deep pockets and/or access to cracked toys should be WAAAAYYYY ahead of the curve from all these imagined limitations imposed on the regular population. Funny how the new guys sound like beginners and the people with developed skill, creativity and talent are doing just fine irregardless of how or what they work with/on.
"Music production is the relationship between the creativity of the artist and the craftsmanship he is able to employ through the mastery of his tools."
That's a summary and a true definition because I realize it's not the thousands of sounds on my hard drive/ROM that count- it's the ones I actually choose to place in my track.
It's not what my sequencer can do that counts- it's what I choose to do with my sequencer and the performance it's meant to capture.
It's not what price I pay for my set up- it's about what price I'm willing to pay in time and effort to achieve my production ends.