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Thread: Getting clean chops in Recycle.

  1. #11
    hollandturbine is offline Registered User
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    Alright then....In order to determine the beats per minute (BPM) of a track what you want to do is time a measure of music with a stopwatch and then calculate the BPM based of the duration of that measure, by the way that is exactly how tap tempo works, however tap tempo tends to be set up to work by timing beats as opposed to bars and thus tends to be less accurate, you can however use it to time bars and simply multiply the resulting BPM thus improving the accuracy........multiplying and dividing is quite an important concept to get your head around especially when dealing with certain software as it allows you to do things like change the grid resolution in programs like ReCycle from 16ths to 8ths etc.

    Now just like using tap tempo you will need a sense of rhythm when using a stopwatch and it really helps if you count out loud, just be sure to avoid cutting bars short by hitting stop when you count "4" instead of when you hit the next "1", ideally you want to time bars rather than beats because as you divide you reduce the timing errors you would otherwise get from beat to beat timing, now you might be wondering why, if you can use tap tempo more accurately by multiplying the results would you want to even bother using a stopwatch and calculator, and there are two very good reasons, first the stopwatch gives you a reading of your loop length and second, by understanding the math you can see shit just like Neo looking at the Matrix and seeing past the code.

    Now about that red pill.........

    Lets say you time 1 bar with your stopwatch and you get a reading of 2.526 seconds, this would be the calculation, 60seconds/2.526seconds(=23.75seconds)x4beats=95 bpm.......

    60 seconds is equal to 1 minute as in beats per "minute".
    2.526 seconds is the reading from the stopwatch.
    (=23.75seconds) you can just ignore that shit.
    4 beats is equal to 1 bar........8 beats would be 2 bars and so on.

    Any questions?

  2. #12
    StylesAndFlavor is offline Registered User
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    hey man I appreciate it. Ive got a good grip on finding BPM. Just trying to find the most accurate way to chop in Recycle.

  3. #13
    hollandturbine is offline Registered User
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    Once you can work out the correct BPM and corresponding length you can apply the grid (to sections) and figure out how the original timing of each slice is going to sit in relation to the grid you have in your DAW, that's the trick right there, you can chop as accurately as you like in ReCycle but if one of your slices is large enough to contain timing elements that does not adhere to the timing (not to be confused with BPM) of your project grid then that shit is just not going to line up regardless of how accurately you chopped it, you get what what I am saying? it's not about chopping accurately at all, it's about having the ability to manipulate the timing to fit your vision should shit not line up, unfortunately ReCycle is a bit of a blunt instrument that lacks the sophistication of a decent audio editor in terms of being able to manipulate individual elements, like if I want to shift a snare in the middle of a slice I can do it by subtracting time from one side and adding it back to the other without inadvertently creating five individually small slices that would require sequencing, I can just manipulate that shit in any decent audio editor and glue it back together and play it as single slice that works in relation to the grid, mind you it helps if you know how to work with time as opposed to just dragging shit around at random with the mouse.

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